Tuesday, March 12, 2013

My Model Creation Experience

First thing I want to say about MCR: I loved this class!!!!


The first project was a garage scene which we had to fill up with props. So in the above image, all of the lighter grey objects were created by me. Here is a close up:


The second project was a cafe scene, and for this one, I modeled everything except for the building and anything in it/on it.


That is a lot of stuff!!! I made some extra little props for the table that weren't part of the minimum requirements. (I did not make the creme puff thing on the plate though.) Here is a close up:


The third project was a quick one. We were just learning how to map out UVs on models. Basically UVs are just little maps on the surface of your models which tell your textures where to lay on the model. For some reason this is the modeler's job and not the texturer's so we had to learn that this month. It's nothing too special to show, but it can be tricky. It takes some critical thinking sometimes. But once you get a feel for it, it's easy stuff.


Lastly, we had to recreate an entire scene based off of a photograph! This project was SUPER fun for me. I loved modeling everything like all the little trinkets. Here is the reference photo that we had to use. (There were several options for this project, I just liked the look of this office.)


I am so going to try modeling my scene version of this after I master texturing! :) I am currently taking my Shading and lighting class. So by the end of the month I may be able to even better recreate this photo! I hope anyways. My grade for MCR? 97%! Yeah, baby!

End of Art 2


So I know it's been a long time since I posted on my blog. But I do want to catch up. So! Art 2...months ago. Above is a picture of my character creation! We had to do a front, back and side view (with proportion lines, which I turned off for this picture) as well as a demographic change. That's what the little powerpuff-looking girl is there. A demographic change is basically a version of your character which is more geared to a different audience than your current character. I chose to do a demo change for a younger audience. Underneath is my original concept for the character.


We also had to do an environmental concept to match the character. The point of this is because we ended up doing a whole storyboard with our environment and character. Above is my environment concept, which was deeply inspired by the Secret of Kells. Really good movie, phenomenal animation.

My rough storyboard:

My final storyboard:


So there you have it! The final product of my Art 2 experience! And my final grade was 98.94% Yay me! Overall, I enjoyed the class, though the storyboard was very challenging with the time constraints.

Wednesday, December 5, 2012

Art 2: The first two weeks





So this month, we started off with some figure drawing. Surprisingly, the majority of students in the class had never really worked with gesture drawing before, myself included! Above are some of my gestures from the first project's exercises. Here are some cat gestures that I did for another exercise:



But the real project was to deconstruct, repose, and reconstruct some characters based on our new knowledge of gesture work and the use of construction shapes. The shapes are extremely useful for posing because they help you to maintain the proportions and volumes of the different parts of the body. This is very important in making your character more dynamic and believable.

First we started off simple. It was a good place to start because it really gave me a feel for the use of construction shapes and how to pose. I didn't get it quite accurate yet, but it was a start.

Here are the others.




I spent a lot of time improving and refining the super hero woman, as my instructor advised, and here was the final result:


So that was that project. The way the projects are graded in Art 2 is sort of like a game to me. It's graded in tiers. There is the "base line" level, the "novice" level, the "proficient" level, and finally the "advanced" level. So the exercises and simple character re-pose were base-line for this project. Then the little guy I did was my novice level. The hero was proficient, and the sculpture was advanced. (I personally thought the superhero was harder but that's just me.) The thing is, you are only graded up to 70 points for base line, up to 79 for novice, 89 for proficient, and if you can finish the advanced level, you have a shot at getting your 100%.

Of course I will treat it as a game! A challenge! Well, I did it and I got a 99% baby!



....



Week 2's project was a nightmare for me! First of all, I didn't leave myself enough time to really work on it. I should have started early since it was a texture based project, and I am horrible at textures. But I guess I was too busy eating turkey and mashed potatoes or something.

The object this week was to analyze different animals and their anatomy and then mesh them together into a believable "creature."

I chose a black-necked stork, a squid and a green sea turtle. Firstly, we were instructed to do some studies on our chosen animals. Here are mine:




Next, we had to do some texture swatches to practice for our final drawings. Here are my tentacles and turtle flippers:


We also had to do some texture studies for our proposed creature's environment:


We also did a few different concept drawings for our creature, but I will just show you my final. So if you ever wanted to know what it would look like if a stork and a turtle made babies and it somehow mutated and merged with a squid then.....drum roll please...!


And there you have it! A Squea Torkle! And for this one I got a 97! Not bad, considering I was really floundering over this one. (Semi-pun was semi-intended...)

Now this week we are doing character creation. Want a sneak preview? Here are the character concepts I've got going on so far:


She's a wild druid woman, living amongst the trees and searching for someone very dear to her. I think I'm going to go with a final version most like the middle concept. I'm having a lot more fun with this project than the last! Can't wait to show off the end results! (I am so going to try modeling my character in Maya during winter break if I have a chance!)